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This means that the items you see in your game are only in your game. One final interesting tidbit: all loot dropped in multiplayer games will be client specific. I was promised persistence across all games, be they mods or standard games. 2: get as many actives that looks fun so that leveling doesnt get boring, but in exchange, you lose clearing speed that will get you endgame. This maximizes your damage efficiency and makes grinding to endgame easier. The rep confirmed to me that players will be able to use the new multiplayer framework to find games incorporating mods but, better yet, all XP earned in these games will stay with your character. My go to build philosophies: 1: 2 or 3 actives and the rest go to passive. And during my demo of the game at PAX, a Runic rep confirmed that the company will once again freely distribute mod tools to the public.īut because of the addition of multiplayer, I was concerned about how mods will be shared now. The first game had a substantial mod community, thanks in part to Runic Games offering mod tools for free to all players. A lot of people have been making a big deal out of multiplayer in Torchlight 2 - and rightfully so - but not so much talk has been about modding.
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